1. AC-15 - Official Enter the Gungeon Wiki - Fandom
AC-15 is a gun that becomes more powerful if the player has armor. If the player has no armor, it fires low-damage purple bullets with a high rate of fire.
AC-15 is a gun that becomes more powerful if the player has armor. If the player has no armor, it fires low-damage purple bullets with a high rate of fire. If the player is armored, it fires fast, piercing, high-damage blue bullets with a slower rate of fire and strong knockback. Armored Corps - If the player also has Void Core Assault Rifle, both guns gain increased fire rate and shot speed. Steel Skin - If the player also has Nanomachines, it will remain in its powered-up form without having a
2. Talk:AC-15 - Official Enter the Gungeon Wiki - Fandom
AC-15 1 to 5 armor. Is there a difference. I feel like it a good question. If not I'm just dumb. LinkDove (talk) 22:35, 1 September 2018 (UTC)
1 to 5 armor. Is there a difference. I feel like it a good question. If not I'm just dumb. LinkDove (talk) 22:35, 1 September 2018 (UTC) It's LinkDove (talk) 22:36, 1 September 2018 (UTC) More...
3. Gungeon God - Enter the Gungeon Cheat Sheet
11 okt 2019 · Guns (Advanced Gungeons & Draguns update). AC-15. "Armor Class Non-Zero". ItemID: 545. An automatic gun that becomes more powerful when you have ...
Enter the Gungeon cheat sheet wiki - A quick reference guide for checking descriptions about every single gun and item in the game
4. Advanced Gungeons & Draguns Update
13 jan 2024 · Advanced Gungeons & Draguns is a free update to Enter the Gungeon featuring approximately 30 items and guns, new rooms, new enemies, a secret floor
Advanced Gungeons & Draguns is a free update to Enter the Gungeon featuring approximately 30 items and guns, new rooms, new enemies, a secret floor with the Resourceful Rat as a boss, approximately 350 new synergies, new NPCs, and various balance changes.
5. AC-15 - Enter the Gungeon 日本語版Wiki Wiki*
17 dec 2023 · 解説. アーマーを所持していると強力になる。裏を返せば、アーマーが1個だけならばたった一度の被弾で弱体化してしまう。 ナノマシンとのシナジーを発動 ...
英名:AC-15
6. Gungeon Items - Mage Hand Press
12 jul 2018 · While wearing this armor, you have +1 bonus to AC. ... When you drink this potion, your base movement speed increases by 15 feet for 1 minute.
Magic Items Comments from the Finger: More items from Enter the Gungeon, this time mostly wondrous items. (Don’t worry, we’ve got more magic firearms in the works.) Gungeon Items Blank Wondrous...
7. ボイドコア・ライフル - Enter the Gungeon 日本語版Wiki Wiki*
17 dec 2023 · ボイドコアの首領として名をはせたサンダーボルトは、組織の解体後、ガンジョンにやってきた。 シナジー. アーマード(英名:Armored Corps). 対象:AC-15 ...
英名:Void Core Assault Rifle
8. Enter the Gungeon - Page 10 - FearLess Cheat Engine
15 aug 2018 · AC-15: 545. The Exotic: 563. Rubenstien's monster: 609. Boxing Glove: 539. Combined Rifle: 519. Elimentaler: 626. High Dragunfire: 670. Mimic ...
private void OnGUI() { int[] array = new int[] { 131, 102, 212, 115, 309, 457, 170, 281, 260, 262, 263, 264, 466, 269, 270, 307, 343, 437, 452, 454, 490, 491, 492, 249, 301, 318, 442, 232, 451, 461, 494, 434, 271, 529, 572, 564, 580, 526, 641 }; GUI.Label(new Rect(175f, 20f, 200f, 25f), "Give Heart (F1)"); GUI.Label(new Rect(175f, 40f, 200f, 25f), "Give Ammo (F2)"); GUI.Label(new Rect(175f, 60f, 200f, 25f), "Give Armor (F3)"); GUI.Label(new Rect(175f, 80f, 200f, 25f), "Punchout Max Health (F4)"); GUI.Label(new Rect(175f, 100f, 200f, 25f), "Punchout Max Super (F5)"); GUI.Label(new Rect(175f, 120f, 200f, 25f), "Give Blank (F6)"); if (Input.GetKeyDown(KeyCode.F1) && !this.spawning) { base.StartCoroutine(this.SpawnHeart()); } if (Input.GetKeyDown(KeyCode.F2) && !this.spawning) { base.StartCoroutine(this.SpawnAmmo()); } if (Input.GetKeyDown(KeyCode.F3) && !this.spawning) { base.StartCoroutine(this.SpawnArmor()); } if (Input.GetKeyDown(KeyCode.F6) && !this.spawning) { base.StartCoroutine(this.SpawnBlank()); } if (GUI.Button(new Rect(20f, 20f, 130f, 30f), "Cheat Menu")) { Pausem*nuController.ShowHide = !Pausem*nuController.ShowHide; } if (Pausem*nuController.ShowHide) { GUI.Box(new Rect(20f, 50f, 180f, 325f), ""); if (GUI.Button(new Rect(25f, 80f, 170f, 30f), "Give Ammo")) { LootEngine.TryGivePrefabToPlayer(PickupObjectDatabase.GetById(78).gameObject, GameManager.Instance.PrimaryPlayer, true); } if (GUI.Button(new Rect(25f, 115f, 170f, 30f), "Give Junkan")) { LootEngine.TryGivePrefa...