Gear Guide | Zulrah Guide (2024)

Gear Guide | Zulrah Guide (1)

Expensive

If you can afford it this is your best option, equal inmagic bonus to the 3rd Age Mage Hat at +8.
Gear Guide | Zulrah Guide (2)

Affordable

This is the most common option. Affordable and has amagic bonus of +6.
Gear Guide | Zulrah Guide (3)

Cheap

Equal in magic bonus to Ahrim's hood, with only slightlyweaker defensive bonuses.
Gear Guide | Zulrah Guide (4)

Cheap

This is one of the cheapest options with a magic bonusof +4.
Gear Guide | Zulrah Guide (5)

Expensive

The best option by a long shot, as it provides a rangestrength bonus in addition to its +12 range bonus.
Gear Guide | Zulrah Guide (6)

Expensive

An expensive, but powerful offensive and defensiveoption, providing +10 range bonus.
Gear Guide | Zulrah Guide (7)

Cheap

A cheap option with negligibly less defensive bonusesthan Armadyl, providing +7 range bonus.
Gear Guide | Zulrah Guide (8)Once best in slot, void is not recommended after itsnerf and the improvements in other ranged gear. Use onlywith the rest of the range void set.
Gear Guide | Zulrah Guide (9)

Affordable

The most common option, with a magic bonus of +12.
Gear Guide | Zulrah Guide (10)

Affordable

Nice defence bonus along with a magic bonus of +10.
Gear Guide | Zulrah Guide (11)

Cheap

A good cheap option with a magic bonus of +10.
Gear Guide | Zulrah Guide (12)

Expensive

Expensive but best in slot. Range bonus of +15.
Gear Guide | Zulrah Guide (13)

Affordable

Nice defence bonus along with a range bonus of +10.
Gear Guide | Zulrah Guide (14)

Cheap

A good cheap option with a range bonus of +10.
Gear Guide | Zulrah Guide (15)

Expensive

Best in slot but expensive with a magic bonus of +35.
Gear Guide | Zulrah Guide (16)

Affordable

The most common option with a magic bonus of +30.
Gear Guide | Zulrah Guide (17)

Cheap

A cheap option with a magic bonus of +20.
Gear Guide | Zulrah Guide (18)

Expensive

The best option by a long shot, as it provides a rangestrength bonus in addition to its +43 range bonus.
Gear Guide | Zulrah Guide (19)

Expensive

An expensive, but powerful offensive and defensiveoption, providing +33 range bonus.
Gear Guide | Zulrah Guide (20)

Affordable

A balanced cost option offering offensive and defensivestats close to that of Armadyl at a fraction of theprice, with a range bonus of +30.
Gear Guide | Zulrah Guide (21)

Cheap

A cheap option with a +30 range bonus, matching that ofa blessed body, but with lesser defensive bonuses.
Gear Guide | Zulrah Guide (22)Once best in slot, void is not recommended after itsnerf and the improvements in other ranged gear. Use onlywith the rest of the range void set.
Gear Guide | Zulrah Guide (23)

Expensive

Best in slot magic bottom but very expensive. Magicbonus of +26.
Gear Guide | Zulrah Guide (24)

Affordable

The most common choice. Magic bonus of +22.
Gear Guide | Zulrah Guide (25)

Cheap

A cheap option with a magic bonus of +15.
Gear Guide | Zulrah Guide (26)

Expensive

The best option by a long shot, as it provides a rangestrength bonus in addition to its +27 range bonus.
Gear Guide | Zulrah Guide (27)

Expensive

An expensive, but powerful offensive and defensiveoption, providing +20 range bonus.
Gear Guide | Zulrah Guide (28)

Affordable

A balanced cost option offering offensive and defensivestats close to that of Armadyl at a fraction of theprice, with a range bonus of +17.
Gear Guide | Zulrah Guide (29)

Cheap

A cheap option with a +17 range bonus, matching that ofa blessed body, but with lesser defensive bonuses.
Gear Guide | Zulrah Guide (30)Once best in slot, void is not recommended after itsnerf and the improvements in other ranged gear. Use onlywith the rest of the range void set.
Gear Guide | Zulrah Guide (31)

Expensive

Best in slot magic boots, and they look so nice, with amagic bonus of +8.
Gear Guide | Zulrah Guide (32)

Affordable

The ugly version of the Eternals with a magic bonus of+5.
Gear Guide | Zulrah Guide (33)

Cheap

A cheap option with a magic bonus of +4.
Gear Guide | Zulrah Guide (34)

Expensive

Best in slot boots with a range bonus of +12.
Gear Guide | Zulrah Guide (35)

Affordable

Any of the god dragonhide boots will do fine with arange bonus of +7.
Gear Guide | Zulrah Guide (36)

Cheap

Make everyone jealous with this sick swag. Range bonusof +3.
Gear Guide | Zulrah Guide (37)Best in slot magic cape with a magic bonus of +15.
Gear Guide | Zulrah Guide (38)A standard God cape, with a magic bonus of +10.
Gear Guide | Zulrah Guide (39)Best in slot range cape with a range bonus of +8.
Gear Guide | Zulrah Guide (40)A standard accumulator, with a range bonus of +4.
Gear Guide | Zulrah Guide (41)

Expensive

If you can afford this you do not need this guide.
Gear Guide | Zulrah Guide (42)

Expensive

A powerful staff enabling the wielder to cast Fire surgeat a speed of 4 game ticks, pushing its damage higherthan other 4-tick powered staves when used alongside theTome of fire.
Gear Guide | Zulrah Guide (43)

Expensive

Most powerful powered staff with a magic bonus of +25,and a 1/6 chance to heal a percentage of its damagedealt on a successful hit.
Gear Guide | Zulrah Guide (44)

Affordable

Best after the Sanguinesti staff with a magic bonus of+25.
Gear Guide | Zulrah Guide (45)

Cheap

Best after the toxic trident with a magic bonus of +15.
Gear Guide | Zulrah Guide (46)It is recommended to go with at least a trident of theseas but this works with magic bonus of +10.
Gear Guide | Zulrah Guide (47)

Expensive

If you can afford this you do not need this guide.
Gear Guide | Zulrah Guide (48)

Expensive

A powerful ranged weapon nearly rivaling the Twisted bowwhen paired with crystal armor.
Gear Guide | Zulrah Guide (49)

Affordable

No other range weapon comes close for Zulrah. Rangebonus of +30 with ranged strength 48 while usingAmethyst darts.
Gear Guide | Zulrah Guide (50)

Cheap

A good cheap option. Use the best bolts within yourprice range. Range bonus of +90.
Gear Guide | Zulrah Guide (51)

Expensive

Very expensive but very nice. Magic bonus of +25, and 5%magic damage.
Gear Guide | Zulrah Guide (52)

Affordable

A moderately-priced magic shield offering +8 magicbonus. Do not use unless casting Fire surge whilewielding the Harmonised nightmare staff.
Gear Guide | Zulrah Guide (53)

Expensive

Very expensive but nice. Magic bonus of +20.
Gear Guide | Zulrah Guide (54)

Expensive

Expensive, but better defensive stats than a Mage'sBook. Magic bonus of +15.
Gear Guide | Zulrah Guide (55)

Affordable

Moderately pricey but obtainable. Magic bonus of +15.
Gear Guide | Zulrah Guide (56)

Cheap

Cheap and has a better magic bonus than an Unholy Book,but no range bonus. Magic bonus of +10.
Gear Guide | Zulrah Guide (57)

Affordable

Cheap hybrid option with a magic bonus of +8.
Gear Guide | Zulrah Guide (58)

Expensive

Best in slot option with a magic bonus of +10.
Gear Guide | Zulrah Guide (59)

Cheap

Also a great option with a magic bonus of +6.
Gear Guide | Zulrah Guide (60)

Expensive

The best option by a long shot, as it provides a rangestrength bonus in addition to its +18 range bonus.
Gear Guide | Zulrah Guide (61)

Cheap

Also a great option with a range bonus of +12.
Gear Guide | Zulrah Guide (62)Once best in slot, void is not recommended after itsnerf and the improvements in other ranged gear. Use onlywith the rest of the range void set.
Gear Guide | Zulrah Guide (2024)
Top Articles
Latest Posts
Article information

Author: Van Hayes

Last Updated:

Views: 5792

Rating: 4.6 / 5 (66 voted)

Reviews: 81% of readers found this page helpful

Author information

Name: Van Hayes

Birthday: 1994-06-07

Address: 2004 Kling Rapid, New Destiny, MT 64658-2367

Phone: +512425013758

Job: National Farming Director

Hobby: Reading, Polo, Genealogy, amateur radio, Scouting, Stand-up comedy, Cryptography

Introduction: My name is Van Hayes, I am a thankful, friendly, smiling, calm, powerful, fine, enthusiastic person who loves writing and wants to share my knowledge and understanding with you.