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Ranked: Duel
Ranked: Joust
Ranked: Conquest
Normal: Conquest
Normal: Arena
Normal: Assault
Normal: Joust
Normal: Siege
Normal: Clash
Normal: Slash
Builds by Top Players
Rayooo
Masters Player
Starting Build
+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
+20
Magical Power
+75
Mana
This consumable heals 150 Mana over 25 seconds.
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Final Build
+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5
PASSIVE - You gain Magical Power equal to 7% of your Mana from items.
+65
Magical Power
+300
Mana
+8%
Magical Lifesteal
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.
+60
Magical Power
+15
Mp 5
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Leveling Order
Time Rift
1
3
6
7
9
Accelerate
4
13
14
15
16
Stop Time
2
8
10
11
12
Rewind
5
17
18
19
xMariano
Masters Player
Starting Build
+18
Physical Power
+35
Magical Power
+75
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
+25
Magical Power
+4%
Magical Lifesteal
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
This consumable heals 125 Health and 75 Mana over 25 seconds.
This consumable heals 125 Health and 75 Mana over 25 seconds.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Final Build
+18
Physical Power
+35
Magical Power
+75
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction
AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.
+80
Magical Power
+200
Mana
+10%
Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.
+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal
PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.
+55
Magical Power
+125
Mana
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Leveling Order
Time Rift
1
3
6
7
9
Accelerate
4
15
16
Stop Time
2
8
11
12
14
Rewind
5
10
13
OXO_lrelia
Masters Player
Starting Build
+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
+20
Magical Power
+75
Mana
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Final Build
+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction
PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.
+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5
PASSIVE - You gain Magical Power equal to 7% of your Mana from items.
+65
Magical Power
+300
Mana
+8%
Magical Lifesteal
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.
+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.
+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
Leveling Order
Time Rift
1
3
6
7
9
Accelerate
4
13
14
15
16
Stop Time
2
8
10
11
12
Rewind
5
17
18
19
20
�rdent
Masters Player
Starting Build
+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
+20
Magical Power
+75
Mana
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
This consumable heals 150 Mana over 25 seconds.
Final Build
+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5
PASSIVE - You gain Magical Power equal to 7% of your Mana from items.
+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
+65
Magical Power
+300
Mana
+8%
Magical Lifesteal
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.
+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction
PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.
+65
Magical Power
+20
Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.
Leveling Order
Time Rift
1
4
6
7
9
Accelerate
3
13
15
18
19
Stop Time
2
8
10
11
12
Rewind
5
14
16
17
20
Len0
Masters Player
Starting Build
+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
+20
Magical Power
+75
Mana
This consumable heals 150 Mana over 25 seconds.
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Final Build
+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5
PASSIVE - You gain Magical Power equal to 7% of your Mana from items.
+65
Magical Power
+300
Mana
+8%
Magical Lifesteal
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.
+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal
PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).
+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal
PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.
+65
Magical Power
+20
Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Leveling Order
Time Rift
1
4
6
7
9
Accelerate
3
10
14
16
19
Stop Time
2
8
11
12
13
Rewind
5
15
17
18
20
Wayando
Masters Player
Starting Build
+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
+20
Magical Power
+75
Mana
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
This consumable heals 250 Health over 25 seconds.
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Final Build
+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction
PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.
+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5
PASSIVE - You gain Magical Power equal to 7% of your Mana from items.
+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.
+65
Magical Power
+300
Mana
+8%
Magical Lifesteal
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.
+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction
PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.
Leveling Order
Time Rift
1
4
6
7
9
Accelerate
3
10
11
13
14
Stop Time
2
8
16
17
19
Rewind
5
12
15
18
20
Build by Popularity
+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
24%
+25
Magical Power
+100
Mana
+10
Mp 5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 2 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
12.5%
+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
11.5%
+70
Magical Power
+100
Health
+15
Mp 5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
10.9%
+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction
PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.
7.9%
+60
Magical Power
+200
Mana
+20
Mp 5
PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.
41.1%
+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
21.3%
+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
9.4%
+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal
PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.
6.3%
+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.
3%
+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
34%
+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal
PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.
8.6%
+65
Magical Power
+300
Mana
+12%
Magical Lifesteal
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.
7%
+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
6.1%
+75
Magical Power
+30%
Attack Speed
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).
5.7%
+65
Magical Power
+300
Mana
+12%
Magical Lifesteal
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.
33.6%
+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
7.8%
+75
Magical Power
+30%
Attack Speed
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).
7.5%
+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.
7%
+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.
6.6%
+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.
21.3%
+65
Magical Power
+300
Mana
+12%
Magical Lifesteal
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.
20.7%
+75
Magical Power
+30%
Attack Speed
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).
5.6%
+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction
PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.
5%
+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
4.8%
+115
Magical Power
+30
Mp 5
+10
Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
9.9%
+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.
14.1%
+65
Magical Power
+300
Mana
+12%
Magical Lifesteal
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.
13.1%
+65
Magical Power
+20
Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
5.8%
+75
Magical Power
+30%
Attack Speed
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).
5%
Popular Blessings
1
+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
Sands of Time
24.75%
2
+25
Magical Power
+100
Mana
+10
Mp 5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 2 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
Conduit Gem
12.91%
3
+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
Pendulum of Ages
11.82%
Popular Boots
Popular Actives
1
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.<font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Purification Beads
24.39%
2
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.<font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.
Greater Aegis Amulet
16.39%
3
PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.
Sturdy Shard
14.99%
4
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Temporal Beads
8.86%
Popular Core
1
+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
Spear of Desolation
18.23%
2
+65
Magical Power
+300
Mana
+12%
Magical Lifesteal
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.
Polynomicon
15.8%
3
+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Doom Orb
12.16%
4
+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal
PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.
Telkhines Ring
8.55%
Top Community Build Guides
No patch 11.1 build guides found.
This can happen when a God is new or there is a new patch.
- Achilles
- Agni
- Ah Muzen Cab
- Ah Puch
- Amaterasu
- Anhur
- Anubis
- Ao Kuang
- Aphrodite
- Apollo
- Arachne
- Ares
- Artemis
- Artio
- Athena
- Atlas
- Awilix
- Baba Yaga
- Bacchus
- Bakasura
- Bake Kujira
- Baron Samedi
- Bastet
- Bellona
- Cabrakan
- Camazotz
- Cerberus
- Cernunnos
- Chaac
- Chang'e
- Charon
- Charybdis
- Chernobog
- Chiron
- Chronos
- Cliodhna
- Cthulhu
- Cu Chulainn
- Cupid
- Da Ji
- Danzaburou
- Discordia
- Erlang Shen
- Eset
- Fafnir
- Fenrir
- Freya
- Ganesha
- Geb
- Gilgamesh
- Guan Yu
- Hachiman
- Hades
- He Bo
- Heimdallr
- Hel
- Hera
- Hercules
- Horus
- Hou Yi
- Hun Batz
- Ishtar
- Ix Chel
- Izanami
- Janus
- Jing Wei
- Jormungandr
- Kali
- Khepri
- King Arthur
- Kukulkan
- Kumbhakarna
- Kuzenbo
- Lancelot
- Loki
- Maman Brigitte
- Martichoras
- Maui
- Medusa
- Mercury
- Merlin
- Morgan Le Fay
- Mulan
- Ne Zha
- Neith
- Nemesis
- Nike
- Nox
- Nu Wa
- Nut
- Odin
- Olorun
- Osiris
- Pele
- Persephone
- Poseidon
- Ra
- Raijin
- Rama
- Ratatoskr
- Ravana
- Scylla
- Serqet
- Set
- Shiva
- Skadi
- Sobek
- Sol
- Sun Wukong
- Surtr
- Susano
- Sylvanus
- Terra
- Thanatos
- The Morrigan
- Thor
- Thoth
- Tiamat
- Tsukuyomi
- Tyr
- Ullr
- Vamana
- Vulcan
- Xbalanque
- Xing Tian
- Yemoja
- Ymir
- Yu Huang
- Zeus
- Zhong Kui